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| report:intro [2026/03/30 10:13] – [Problem] team2 | report:intro [2026/06/14 22:21] (current) – [Tests] team2 | ||
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| An overview of the team members and their backgrounds is presented below in Table {{ref> | An overview of the team members and their backgrounds is presented below in Table {{ref> | ||
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| <table tab: | <table tab: | ||
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| | Mohammad Yousef Ghaleb Jaber | Computer Engineering | JO | | | Mohammad Yousef Ghaleb Jaber | Computer Engineering | JO | | ||
| </ | </ | ||
| + | </ | ||
| ==== Motivation ==== | ==== Motivation ==== | ||
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| **Individual Motivation** | **Individual Motivation** | ||
| - | * Carlota: | + | * Carlota: |
| * Amalie: I chose EPS to have the opportunity to work on a project with group members from diverse educational and cultural backgrounds. This collaborative environment creates a dynamic workspace that includes a wide range of perspectives and skills. | * Amalie: I chose EPS to have the opportunity to work on a project with group members from diverse educational and cultural backgrounds. This collaborative environment creates a dynamic workspace that includes a wide range of perspectives and skills. | ||
| - | * Kai-Ko: | + | * Kai-Ko: |
| - | * Lena: I picked | + | * Lena: I chose the EPS program to get some hands-on experience and move away from just doing exams. As an IT student, I usually work on digital things, so helping build something tangible while collaborating with people from different countries sounded like a great challenge. |
| * Timon: I chose the EPS because it offers the opportunity to work on a practical project instead of focusing solely on exams. In addition, I was interested in meeting people from different backgrounds and see it as a great way to develop personally. | * Timon: I chose the EPS because it offers the opportunity to work on a practical project instead of focusing solely on exams. In addition, I was interested in meeting people from different backgrounds and see it as a great way to develop personally. | ||
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| ==== Problem ==== | ==== Problem ==== | ||
| - | Mental health conditions such as anxiety, depression and chronic stress are the biggest concerns in modern society and workplaces. According to the World Health Organization (WHO) about 1 out of 9 people experience a mental health disorder once in their life. This can occur from high workloads, lack of control or poor support. These mental health issues are not only a personal problem, they also have a high impact on the economy and productivity of companies. WHO estimates that only from depression and anxiety there is a loss of 12 billion working days annually, which is equal to about USD 1 trillion each year due to loss of productivity. In addition poor mental health results in increased absenteeism, | + | Mental health conditions such as anxiety, depression and chronic stress are the biggest concerns in modern society and workplaces. According to the World Health Organization (WHO) about 1 out of 8 people experience a mental health disorder once in their life [(WHO2025)]. This can occur from high workloads, lack of control or poor support. These mental health issues are not only a personal problem, they also have a high impact on the economy and productivity of companies. WHO estimates that only from depression and anxiety there is a loss of 12 billion working days annually, which is equal to about 1 trillion |
| Research shows that even very short breaks during the workday can have a meaningful impact on employees’ well-being and energy levels. These so-called microbreaks are brief, voluntary pauses from work activities. A study by Kim, Cho, and Park (2022) found that employees who took short breaks throughout the day were better able to manage their energy and stay engaged with their work, particularly on days when they already felt tired [(Kim2022)]. | Research shows that even very short breaks during the workday can have a meaningful impact on employees’ well-being and energy levels. These so-called microbreaks are brief, voluntary pauses from work activities. A study by Kim, Cho, and Park (2022) found that employees who took short breaks throughout the day were better able to manage their energy and stay engaged with their work, particularly on days when they already felt tired [(Kim2022)]. | ||
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| - | The space should be used for short sessions up to 15 minutes. During that time the user should be engaged to do simple activities like meditation, breathing exercise, stretching or just relax to nature sounds. Soft lightning | + | The space should be used for short sessions up to 15 minutes. During that time the user should be engaged to do simple activities like meditation, breathing exercise, stretching or just relax to nature sounds. Soft lighting |
| Overall, Bloem aims to offer a simple way to create moments of calm in otherwise busy environments. | Overall, Bloem aims to offer a simple way to create moments of calm in otherwise busy environments. | ||
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| **Functional Tests** | **Functional Tests** | ||
| - | * F1 – Acoustics: Assessing the extent to which external noise is reduced inside | + | Acoustics: |
| + | | ||
| + | * F2: Sound from inside should not be clearly understandable | ||
| - | * F2 – Lighting Environment: | + | Lighting Environment: |
| + | * F3: LED must respond to app control | ||
| + | * F4: Response time should be within 1–2 seconds | ||
| + | * F5: No visible flickering during operation | ||
| + | * F6: Light should feel comfortable for users | ||
| + | |||
| + | Ventilation: | ||
| + | * F7: Sufficient air circulation | ||
| + | * F8: Users feel comfortable while using the space | ||
| - | * F3 – Ventilation: | ||
| **Technical Tests** | **Technical Tests** | ||
| - | * T1 – Door Functionality: | + | Door Functionality: |
| + | * T1: Door opens and closes smoothly without excessive force | ||
| + | * T2: Door provides noticeable | ||
| - | * T2 – Stability & Material Performance: | + | Stability & Material Performance: |
| + | * T3: Capsule structure remains stable under normal use | ||
| + | * T4: Materials withstand repeated | ||
| **Usability Tests** | **Usability Tests** | ||
| - | * U1 – User-Friendliness: | + | User-Friendliness: |
| + | * U1: The app should | ||
| + | * U2: Main app functions (color selection and music) should be intuitive to use | ||
| - | * U2 – User Experience: | + | User Experience: |
| + | * U3: Lighting changes should feel smooth and responsive during use | ||
| + | * U4: Users should experience the capsule environment as comfortable | ||
| ==== Report Structure ==== | ==== Report Structure ==== | ||
| - | < | ||
| <table tab_label> | <table tab_label> | ||
| / | / | ||
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| | 8. Conclusions | Summary of results and lessons learned. | | | 8. Conclusions | Summary of results and lessons learned. | | ||
| </ | </ | ||
| - | </ | ||